You’ll play as different survivors who can, and likely will die. Instead of being a fast-paced, kill it when you see it and move on type of ordeal, it’s more methodical and requires thought before action. It’s worth it, though, because underneath these performance faults lays a pretty decent zombie survival game.įor the uninitiated, State of Decay is a bit of a different take on the zombie apocalypse. Thankfully none of this ruins the experience, though it’s something that everyone will have to get used to. Nor is it easy to look past animation flaws, which make zombies bleed through doors and walls. However, since it’s an open world experience, lacking visuals are easier to overlook, but not performance issues like a sluggish frame rate that tends to add lag to routine activities like driving. Though it definitely looks better now, State of Decay continues to be a visually dated game. Sure, there’s always the chance that a patch or three will greatly improve what’s broken, but that’s a crutch more-so than anything else. Instead of taking advantage of the Xbox One’s advanced hardware to fix frame rate problems and visual hiccups, its developers seem to have rushed things. Like a surprising amount of its re-released peers - such as Saints Row IV: Re-Elected and Borderlands: The Pre-Sequel! - State of Decay: Year One Survival Edition has advanced a generation in flawed fashion. With this Year One Survival Edition revamp, the hope was that most of those issues would have been fixed, but that unfortunately isn’t the case. A good game that could’ve been great if it had been given more time in the oven in order to reduce technical problems, and had included better mission design. Sure, it scored pretty well overall, but the general consensus was that it was a work-in-progress. When it first debuted on the Xbox 360 back in 2013 (prior to making an appearance on PC), State of Decay received a lot of attention despite not being a home run in critics’ collective eyes.
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